Dear all, I have just finished my full HP Reverb review.
I did not yet have time to upload all the comparison pics to but you can have the full text and the video here already.
Intro Despite its looks the HP Reverb belongs to the Windows Mixed Reality line of VR headsets.
However as opposed to the very first generation of Win MR headsets, this time HP developed all the components by themselves instead of relying on Microsofts run-of-the-mill components.
The Reverb features custom Fresnel lenses that the company claims to allow for a wider 114° FOV.
Some areas are brighter and some areas are darker than others.
Of course I wish it was not there in the first place but I suppose HP had to compromise when sourcing panels and trying to achieve a sub 0 asking price for a headset that truly is at the cutting edge of VR display technology right now.
For me, the bump in resolution more than made up for the occasional Mura in bright and uniform color scenes.
Unfortunately the Reverb comes with the standard Windows MR controllers that can only be described as mediocre when compared to the Oculus Touch or Valve Index controllers.
The same 2 camera inside-out tracking is at play here that works great for 6DOF head tracking and is good enough for the vast majority of games.Combined with a design that brings together the best of the original Oculus Rift and the Oculus Go, the HP Reverb is a very comfortable headset that will not only appeal to the enterprise market but also to VR enthusiasts and simulator fans who are looking for the next real upgrade to their existing setup.