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This included the characters' realistic personalities and the relationships established across the game.The English voice acting work was also met with a similar response.Therefore, none of them acted in a stereotypical fashion with director Katsura Hashino stating that this was since "the worldview was already pretty far from the ordinary." Each player character's "Shadows Selves" are meant to act out-of-character in their first scene as a result of appearing in the Midnight Channel.While in this state, the Shadows entertained the audience watching the program; when the player encounters the real person with their respective Shadow Self, they behave more coherently.The plot of Atlus's Play Station 2 role-playing game Persona 4 is centered on a group of high-school students dedicated to capturing the culprit responsible for the murders and kidnappings that happened in their small town of Inaba starting on April 11, 2011.The case is linked by the TV world, a dimension where the characters use alter-egos known as "Personas" to defeat the Shadows, beings that represent people's hidden thoughts that killed the first two victims.
Yu has no spoken dialogue in the game following the tradition of the Megami Tensei games, his only speech occurring during battle .
The protagonist is Yu Narukami, a high-school student who moved into the town from the city.
He is met by Yosuke Hanamura, the son of the local department store manager; Chie Satonaka, an energetic girl with a strong interest in kung fu; Yukiko Amagi, a calm and refined girl whose family owns the local inn; Kanji Tatsumi, a first-year student whose punk reputation hides a softer side; Teddie, a mysterious figure from the TV world who exists in the form of a cartoonish bear costume; Rise Kujikawa, a popular teen idol who has taken a break from showbiz; and Naoto Shirogane, a well-known junior detective.
The non-player characters with whom the player forms Social Links, a game mechanic wherein the player fosters friendships with the characters to unlock more powerful Personas, had no models in their creation, but Soejima had vague memories about their actions based on his experience when first hearing the ideas.
However, as a result of adding the mystery element in the game, the staff decided to make the characters act like real people.Shigenori Soejima was in charge of designing the characters in Persona 4.